Characters of the Castle Series
The Castle series has a wide range of characters. Below is a list of all current and active characters, along with some brief information about each. Please note it is highly recommended that you watch the Castle series before continuing, as many of these biographies contain spoilers. Feel free to discuss this page in the forums here.
Born in Canada and orphaned at young age. After a youth of transferring between foster-homes, Etrius eventually found home in the armed forces and aspired to eventually serve in Joint Task Force 2. During his time in early training, he received recognition for his skill in both armed and unarmed combat, as well as a natural talent for leadership. He was specially selected for recruitment to receive special training at a military training facility based in the former United States.
This facility was under the command of the General (who at the time held the rank of Major). Etrius was distinguished from the rest of the trainees, but found himself in close continuous competition with another recruit. Despite their rivalry, the two recruits became friends, the second taking on the codename Beecher.
Both Etrius and Beecher were eventually singled out and granted additional squad tactics and weapons training. The General personally oversaw their development, eventually personally selecting Etrius to be in command of a highly specialised elite squad of the most competent soldiers from international Tier-One military units. The Elite Team was conceived as a secret weapon and did not officially exist. The identity of successful recruits was to kept confidential, both from each other and any collaborating personnel.
Under his new position, Etrius developed a close bond with the assigned members of his nameless team, often spending months together with their codename being their only identifying factor. The bond he shared with Beecher from training continued to develop, with each coming to trust the other as a brother.
Under the command of the General, Etrius grew increasingly defiant of his superior officers, often disagreeing with given orders or tactical decisions. After a classified incident resulting in extreme insubordination, Etrius was discharged from his position within the squad and all knowledge of his existence was disavowed. Etrius was eventually reinstated by the General in order to retake his position on the squad and lead his old team on a final series of classified assignments.
Boomer is the newest, as well as the youngest, recruit of the Elite Team. Like the rest of the members of the squad, Boomer has no other family than the unit and knows little of anything that resembles a life outside of it.
His codename was given in regard for the countless occasions he showed creativity in handling demolitions exercises and application of explosives equipment. Simply put, Boomer was consistently persistent for having something blown up as a solution.
In the eyes of the Superiors, Boomer is an exemplary and obedient soldier that does not hesitate or question the chain of command. To his comrades he is a righteous and loyal, but sometimes brutal, man. He has been the subject of several reports of excessive violence, resulting in unnecessary injury or bodily harm. His psychoanalysis file also lists frequent experiences of psychotic tendencies. He often enjoys challenging others to a friendly fight or two, making sure not to break anything of course.
Beecher grew up in one of the few remaining French-Canadian regions where he signed up for military service at young age during a bout of national unemployment. During Beecher’s early days of training, he was recognised at excelling in armed combat. He proved to be an excellent marksman with a natural and innate skill across a wide range of firearms.
Beecher was the first recruit to be selected by The General to join Etrius' Elite Team. During early missions, Beecher and Etrius established several internal squad tactics and initiatives, building the foundation on which the rest of the team would be structured.
Lloyd was born in Ireland and developed a keen passion for martial arts during his youth. This later led to mercenary military recruitment, where he became subject to a new type of close-quarters combat training in a facility in New Asia - the nature of his enlistment classified. During training, Lloyd was introduced to his now preferred weapon of choice, the sword. His blade and footwork were unparalleled among recruits and soon gained him a reputation, with soldiers sharing tales of a lone swordsman who would erupt from darkness and vanish as suddenly as he appeared. If not for the trail of severed bodies he’d be seen as nothing more but a ghost story.
Lloyd’s prowess quickly gained the attention of foreign forces and he eventually found himself under the command of The General, who determined the final spot on the Elite Team had been filled. Officially speaking Lloyd was hired, although in reality one could argue that he was captured. Initially, Lloyd had no plans to remain part of the squad longer than required, the young swordsman would have deserted at first opportunity if not for the unexpected shared bond with his new teammates.
The General is the Commanding Officer in charge of the Castle Project, serving under his unknown Superior(s). Cold, disciplined and contained the General seems willing to make any sacrifice necessary to put an end to the Resource War on Earth.
A career military man, as Major he was tasked to put together an Elite Team of exemplary specialist soldiers. This team would eventually come to comprise of Etrius, Beecher, Lloyd and Boomer. By the time he reached the rank of General, the Elite Team had gained notoriety for a near-perfect success rate of mission completion. However, this came at a cost of trust with the military due to the controversial methods authorised for use.
Often suspicious of other people, the General is recluse and keeps to himself outside of active missions. His iconic revolver is a valued heirloom from times before the Resource War. The General prefers to coordinate missions personally and join his forces on the ground where possible. The latter action has earned him great respect from soldiers under his command, especially those of lower rank.
Born before the Resource War, Romanov was raised in former Russia where he turned a passion for scientific discovery into a long and reputable career. With extensive experience in multiple scientific fields, physics and linguistics eventually became his areas of expertise.
As the Resource War escalated, scientific development became increasingly difficult. However, Romanov’s existing published works caused him to be noticed by the former United States Government, who identified his wasted potential. Through persuasion and eventually force the government successfully acquired the doctor to work for them in what came to be called The Castle Project. This highly classified joint military and scientific operation revolved around a discovery so mind boggling the doctor felt obliged to accept.
Four months after construction of the multi-dimensional portal was complete, a research team was dispatched to investigate the first Castle. Dr.Romanov was assigned to the mission but awkwardly missed take off by minutes. His mistake proved to be a lifesaver and burden, the researchers went missing to never be found again. Etrius was dispatched to clear the perceived threat, where he discovered and brought back the first Book for investigation.
Dr. Romanov is considered a bit of an outsider among the military and scientific personnel on the Castle Project. He prefers to spend the majority of his time in solitude, quietly studying the Castles or nature of the Ancients. Despite possessing theoretical knowledge about various firearms he rarely puts that knowledge into practice.
Coming from a rough and troublesome childhood, Mullins was, like his father and his father before him, enlisted in the military.
Mullin’s father made sure that his son would learn to handle himself no matter what, never appearing weak and to be an example to others. John grew up learning everything from his father, “That you got to communicate and express yourself to others and let them know how you truly feel inside - by punching them in the face and letting them know you're taking control of the situation”, citing that people are weak-willed and need strong leaders to tell them what to do. At the age of 18, Mullins joined the military. He was a natural born leader, harsh but fair.
In the years before The Castle Project, Mullins slogged his way through ranks and eventually became a Sergeant. He never held much love for the increasing amount of paperwork but still proved successful on the field, thus limiting his rank to “something more bearable”. Despite his well known refusal to comply with authorities he was given the option to partake in the Castle project. Mullins accepted, hoping for an even better paycheck and the opportunity to remain on the field.
Having devoted himself to the army so thoroughly, Mullins never made plans to settle down and continue the family line. With The Castle Project’s apparent lack of shore leave, it appeared he’d never see the chance. As a result Mullins focussed on passing down his teachings to the younger generation of soldiers.
Ray grew up during the resource war with his younger sisters and stay-home father. His mother worked overseas within humanitarian services, believing she could make a difference even though the resource war had by long engulfed the world. Ray’s mother eventually returned home to find work within the military sector of the former US government. As years went by, the strain and stress of the war caused Ray’s mother to suffer mental and physical exhaustion, which eventually led to PTSD and her resignation.
By the time Ray reached adulthood he decided to enlist in the military for the sake of his family’s survival. After years of service he was contacted by internal recruiters. Ray did not know or gave much thought to what the Castle project stood for – but the paycheck alone was enough reason for him to accept the mysterious offer.
Despite Ray’s career within the military he still treasures family and past interests. When there is time left to spare he enjoys reading a book or access the remains of the internet. According to other soldiers Ray has a tendency for talking when he’s not supposed to and sometimes forgets to bring equipment to training. He is considered a bit of a dreamer and perhaps too sympathetic towards others - he believes the resource war will come to an end if everyone tries hard enough.
Plisskin originally opted to become a marine but failed the tests required, citing that he failed multitasking under pressure and was prone to hesitation. He found his true calling in the air force, able to fly for hours without losing focus. Plisskin used to transport soldiers and smaller goods but was taught how to fire aerial weaponry after reassignment to the Castle Project.
Plisskin mostly spends time by his helicopter, his personal safe haven as he likes to call it, improving the aircraft with whatever spare parts he comes across. Some people mistake Plisskin as lazy for doing so but officers know otherwise and assign him to longer missions, knowing he may be flying the most well-cared aircraft of them all.
Soldiers stationed at the multi-dimensional portals are obliged to respect the confidentiality of the Castle Project, or face severe punishment and/or imprisonment. Many of the soldiers were recruited internally from the former army of the United States, although some individuals travelled far to join as mercenaries. Persons of poor origin and/or political refugees were systematically favoured, since research suggested that these individuals more easily complied with authorities.
There are soldiers that are solely stationed to the base on earth, and some that have access to the underground portal complex. Although most are unaware of the events that take place within the castle-verse, and of its actual existence. The soldiers whom transferred to the Castle universe have signed stricter contracts for higher clearance levels and focus on close-quarters training without knowing who the enemy is. The great majority of men and women in service are put on hold by The General. He is authorized to choose among the pool of soldiers and assign them as he see fit, he may bring in additional reinforcements if needed.
Daily tasks among soldiers include training and vehicle maintenance. Cleaning and cooking are secondary chores - minimizing the amount of civilians involved in the project. Some soldiers oversee construction workers or transport goods through the portal. There is not much time left for personal interests or hobbies. Most soldiers prefer to work out extra to compensate for the thin atmosphere.
Soldiers assigned to the Castle Project are already familiar with small to medium arms such as pistols, assault rifles and shotguns. Upon arrival they practise additional close-quarters combat and perform physical activities to increase stamina.
Helicopter pilots scout the vast landscape of the castle-verse and report sightings of interest to civilian researchers and The General. These operations are fuel-consuming and expensive. Pilots travel as lightweight as possible and bring nothing more but the most essential equipment to map the planet. Some of the pilots are fresh out of simulator environments as a result of fuel shortage, luckily hydrogen-based alternatives have solved the worst crisis.
The most experienced pilots are tasked to fly in areas where the Castles are located. Clouds caused by volcanic activity have turned the missions into dangerous affairs. Pilots have been ordered to check their helicopter for any sign of wear or dust as this could prove fatal to machinery.
The pilots train together with soldiers but specialize in aircraft weaponry (if available). Ironically the pilots rarely bring these weapons on board because lightweightness is prioritised unless the situation absolutely requires aerial support.
Civilians are non-combat personnel hired under strict contracts similar to those of soldiers. Most civilians perform tasks such as cleaning, cooking, construction or paperwork. Some work within the healthcare sector, traffic control, IT or research. Individuals of higher importance are obliged to participate in basic self defense training but enjoy benefits such as private dorms and greater clearance levels.
Jason used to be an outspoken attention grabbing comedian, always acting like nothing could touch him, which is why he needed someone to reel him in when he got too confident for his own good. Initially Jason was less than pleased when he was assigned to be Plisskin’s partner. Plisskin once asked Jason if he had any family or friends waiting at home. Jason never answered but has subtly alluded that he does have someone waiting for him - someone he’ll never get to see again. Jason died while defending a helicopter from Evils.
Hastily nicknamed by Mullins, Some Other Guy was pinned by an invisible arm and died when it repeatedly mauled him against the walls. Openly expressing and acting out his despise for the new political regime of his home country, his situation escalated when he was accused and wanted for the apparent involvement with notorious terrorist-labeled syndicates. He anxiously knew that his actual innocence wouldn’t be of much help in a confrontation with the powerful people targeting him and desperately researched for ways out of the country. With impeccable timing, he luckily received and accepted an offer from abroad to enlist in military service. It took him some time getting used to taking orders and endure constant supervision, but the pay was good and his intellect proved to be an aid in earning respect among his fellow ranked soldiers. He was content with the situation, after all, this organisation seemed to have a plan to stop the resource war and thereby undermine the political regime in his home. What could possibly go wrong?
Roberts may often come off as a pessimist but truth be told he’s really just worried. In his youth, he and his parents traveled through the remains of the US in search of opportunities and eventually decided to join a secluded community close to the west coast. Roberts grew up under peaceful circumstances, living an undisturbed good life with no real threats or worries to speak of. He was unknowingly among the few lucky percentages of the population being better off and unaffected by the resource war than the vast majority.
In a violent confrontation where his community was plundered and his parents nearly killed, his bubble burst and he gradually became more exposed to the harsh and grim reality. He decided to enlist in the military just before society around him started to crumble.
Works above-ground at the portal complex on Earth. They welcome visitors or helps them find the right location within the complex. Due to the strict nature of the Castle Project the receptionists undergo training to identify suspicious behaviour and take discrete action. Regular participation in self-defense training and small-arms are part of the job.
Judging by his name The Superior can be assumed to work close to the very top of the Castle Project’s hierarchy, having The General subordinating his command and briefing him of the project’s operations. The General is possibly one of the few to be aware of The Superior’s actual position. His motives and identity are unknown but he is seemingly treated as higher ranked office staff. The Superior has ordered The General to find the power that used to lie within the artifact of the third Castle.
The Ancients, an archaic humanoid race, lived and perished in the Castle-dimension long before mankind discovered it. Remains of mass graves and the books suggest that a global interspecies war took place – the pinnacle of an already faltering ecosystem. Analysis of soil have revealed alarming amounts of toxic materials from volcanic eruption.
The Ancients appear to have been next to identical to humans in terms of anatomy and cognition, on the other hand, Dr. Romanov’s research of the books suggests that mind enhancing abilities arose within some individuals shortly before the Evil’s dimension intertwined with the Castle dimension. This collision of worlds resulted in the ancient’s doom, as they were mercilessly slaughtered by a new foe far stronger than anything they had experienced
The Wise One was the last standing individual of The Ancients. The books suggests that he acquired tremendous mental powers whilst simultaneously building up a great fear for the gift, aware of the destruction and devastation it could bring. What if the Evils got their hands on the power? He swore to never let it happen.
Before the world came to an end The Wise One traveled to the greatest remaining monuments made by his kind. Unable to destroy the power, he instead left books and inscriptions, warning of both The Evils and the power, pleading it to never be used. Surrounded by The Evils in the third castle and his strength declining, he made a gruesome last stand where he cursed his power to be sealed away, and for the remaining life forms to be forever bound to guard the Castles and the artifacts they held.
The Evils emerged from an unknown dimension and intertwined with the Castle dimension, where they mercilessly attacked the Ancients. The Evils massacred the entire species but were cursed by The Wise One before he perished. They are forever bound to guard the Castles against any intruders.
The common type of Evil is lightweight and agile, and is equal to or sometimes surpasses humans in terms of speed. They are excellent climbers and use this to catch intruders more efficiently rather than using doors and hallways. Evils continue to function despite suffering injuries that would incapacitate humans. The creatures can only be put down if enough damage is dealt to the brain or neck. Lone Evils can be defeated without weapons due to their fragile build.
Evils blindly chase anything out of the ordinary and won’t stop until they are killed, hence the nickname “freaks” by Mullins, but one might suspect there is something greater controlling the minds of these creatures.
Evolved Evils are an advanced form of the common Evil. It’s unclear whether the common Evil can evolve at will or if the process is limited to random individuals of the species. Because of their sheer strength they are able to break through walls and tear apart lesser creatures, including humans. Freshly Evolved Evils have long claws which keep growing as long as the creature maintains a bipedal stance. Quadrupedal running breaks the claws to stumps from where they regrow.
Evolved Evils are highly territorial but will cooperate if intruders are nearby. With their keen senses they track down anything unusual and lay in ambush, may it be behind a wall or two, it won’t stop them. They eat prey but it’s unclear whether they gain any energy from the activity. Evolved Evils seem to display slight more intelligence compared to the common Evil, which for the most part avoid larger inhabitants of the Castles.
Droners were likely injured or dead Evils before they were cursed. Some fallen Ancients stray among the Droners too, though no longer recognisable due to wear of time. These creatures have limited movement and are found hibernating in the darkest and deepest parts of the Castles. Droners will attack if provoked but do not engage in chaotic hunts like the common Evils, they are simply too slow and seemingly unaware of their surroundings. The sheer number of Droners is their only advantage but even then they don’t seem to put much effort into catching intruders.
The dragons were once natural fauna of the dimension from which The Evils emerged from. One can assume that their species, like many other, collaterally drifted over to the Ancient’s dimension. Research suggests that a vast amount of dragons were killed by the Ancients. Only a handful remained to be cursed by The Wise One.
One dragon sought it’s way to the first Castle, where it stayed for eons until a team of researchers from Earth disturbed its deep sleep. Etrius eventually killed this dragon using his sword. The remaining dragons stayed inside the third Castle, the same location on which they had been cursed. Even so, a majority of the creatures suffered a slow rotting death because of previous battle injuries. Their skeletons can occasionally be found inside the third Castle. As of current there is only one remaining dragon protecting the third Castle - an enormous beast lurking deep within the complex.
Flying Evils are quick and unpredictable creatures. They may keep up with land-based vehicles in good wind conditions and carry prey the size of a human. Flying Evils appear to be triggered by noises and seek out targets using their sharp vision. They attack anything that moves, carrying victims back to their lair to be devoured. Although, as with all of the Evils, it’s unsure whether the they actually gain any energy from eating, or if it’s simply a remaining instinct.
Flying Evils have not been spotted in the first or second Castle, they appear to be exclusive to the third Castle where they guarded the most important artifact. The creatures tend to be showing a more aggressive than defensive behaviour – they persistently attack fleeing intruders to finish them off, including vehicles much larger than themselves. One might assume that The Wise One’s curse overrides their instinct to hunt reasonably sized prey. Dr.Romanov predicted the approach of the Flying Evils by translating ancient scripts inside the altar room of the third Castle “Death will slay with wings whoever disturbs it. Beware...”.
Puppet master is a nickname for the kind of Evils that control long semi invisible tendrils - capable of breaking through solid rock or slice the living. The puppet master itself is a deformed and fragile creature, relying on its invisible arms to move around. It can barely see the difference between day and night but sounds and vibrations attracts its attention. The puppet masters roam deep beneath the third Castle and will only seek higher ground if they hear something interesting. There’s no warning when the puppet master strikes, it will kill anything in it’s path, friend or foe.